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Car Chase - Behind the Scenes

A little look at the behind the scenes of how they film car chases with a camera car and drone.

TraffiQ and BotaniQ were used for vehicle and tree assets with the textures being sourced from Poliigon. The buildings are Geometry node based and just array’d everywhere.

All the vehicles follow curves and the body roll was manually keyframed, I regret the 2 smoke simulations as they tripled render times but it does add a nice bit of depth!
The sounds were sourced from FreeSound.org and 2 YouTube videos: https://www.youtube.com/watch?v=CKqoGOhdJIM https://www.youtube.com/watch?v=A4v-j3lpvbQ
I wish I could have done this myself but '65 Mustangs don't grow on tree's here